Wednesday, September 16, 2015

Destiny: The Final Awakening



I have written about Destiny year 1 in my post-launch report last year. I was a little frustrated then, with the grinding and unfair reward/loot system. Over the next few months after that, Bungie started 'listening' to their fans, made slight alteration and promises that the expansions will rectify many of the shortcomings. Well, Dark Below and House of Wolves came and went, it made changes yes, but it didn't really rectify stuffs, it added new things, changed some of the existing systems and made some of the pre-DLC gear worse. I can no longer play Destiny.

Incidentally, the recent Gjallahorn sale by Xur, made me return to Destiny after a long hiatus.Next came the pre-Taken King patch, it made me excited again. The old game suddenly seem new again. Many of the year one frustrations have been taken away. Missions and quests are better designed. Bounties are better managed. I levelled up all my three characters to 34, to wait for 2.0's release. Signs of better things to come.

On Sep 15th, I took a break from my daily MGS V missions to look into Destiny 2.0. I went to the tower, picked up a few bounties and then started my Old Earth Patrol. After a few missions, my gun levelled up. My character still stuck at 34. No XP gain.
Then I found out why...Destiny 2.0 is not for Year One peasants. You can still play some of the missions, but most of the game is no longer made for you. In fact, I find myself struggling to survive the patrol areas.

Jason Schreier of Kotaku wrote an article Destiny: The Taken King leaves Players who didn't upgrade behind  Another fan wrote a detailed post on reddit  about the things taken away from him in 2.0.

I guess I finally learnt my lesson, time to fully retire from Destiny, with even more parts taken away from me, it is time for the King to leave the building.

1 comment:

mun said...

Need to buy before can play everything on 2 izzit?