Wednesday, April 08, 2015

Juz Finished: Transistor


Transistor, developed by SuperGiant Games is a sci-fi themed turned-based strategy RPG.
I loved the art-style and the music when I first saw its debut at Sony's 2013 E3 Press Conference. The game's art is worked on primarily by Jen Zee, a beautiful style and visual palette. The soundtrack was written and produced by Darren Korb. Both Jen and Darren also worked on SuperGiant Games' previous hit, Bastion back in 2011. Both pieces of work earned the game multiple nominations and awards.

Transistor has been well received by game critics; receiving an 8/10 from GameSpot, 8.5/10 from Destructoid, 9/10 from IGN, and an 8.5/10 from Polygon. It also has an 83 out of 100 on Metacritic based on 47 reviews, indicating "generally favorable reviews"

Although I was drawn to the game's visual style, its story didn't. It often vague and many times told through information screens or terminals spread out throughout the gameworld. It is here, where I find that reading is not what I want to do when I am in a couch playing a videogame on my TV. If I wanted to read, It's gameplay is interesting and certainly worth a second playthrough mainly because, on my first playthrough, I was just getting the hang of things, learning how things work. The battle system is quite deep because of the different setup combinations that is available to you. Unfortunately the game does not quite do enough to teach you how to play the game, you will need to experiment and discover it for yourself. For some, discovery is the enjoyment in itself.

Even if you don't enjoy a turn-based tactical RPGs, you ought to give Transistor a look. Being part of Playstation Plus gave me a chance to play this for FREE. An experience that led me to discover a bit more about my gameplaying habits too. In short, I still prefer to see a story, and not read them. :P

1 comment:

mun said...

I don't want to read long text when playing games too.